This document contains some information which we know regarding game, file types and of the contents of the data folder with explanations when we are capable of giving it...
DATA folder contents

data\commercials\ Contains textures and the list of the adds panels.

  • Image files PNG
  • pdm.xml
  • vehicles.xml

data\commercials\default\ Contains the picture by default in case there would be a bug of texture..

  • default.jpg

data\config

  • Files .cfg
  • citizens.xml
  • messagesinfo.xml

data\config\rendersettings\ Contains render settings.

  • Files .cfg
  • Files .xml

data\design\actor\ (+ all sub-folders)Contains paths followed by peoples and cars in the game.

  • Files .actor

data\design\budget\ Contains settings for gaming revenue.

  • Files .xml

data\design\buildings\ (+all sub-folders)Contains a list of buildings the game read first

  • Files .class

data\design\citizen\ Nothing important here.

  • citizen.class

data\design\culture\ Contains the operating parameters of four social categories.

  • Files .xml

data\design\debug\actor

  • dummy.actor
  • Files .class

data\design\debug\actor\vehicle\

  • christine.class

data\design\debug\anim\ Contains animations of people (I think).

  • Files .motion

data\design\debug\building\ Contains the building "default" if the game can not read the good one.

  • Files .class

data\design\debug\forest\ Same but for the trees.

  • forest.class

data\design\debug\icones\

  • Files .png

data\design\debug\layouts\

  • Files .layout

data\design\debug\saynete\

  • Files .saynette

data\design\debug\saynete\avatar\

  • Files .saynette

data\design\debug\surface\

  • Files .class

data\design\decoration\furniture\ (+ all sub-folders) The decorations (benches, signs ...).

  • Files .class

data\design\decoration\furniture_vehicle\ Cars.

  • Files .class

data\design\decoration\ground\

  • Files .class

data\design\decoration\tree\ (+ all sub-folders)

  • Files .class

data\design\defautavatar\ Basic Avatars.

  • Files .ava
  • Files .body

data\design\editor\ (+ all sub-folders)

  • Files .class

data\design\emitter\

  • Files .class

data\design\gem\

  • Files .class

data\design\internal\particle\

  • particle.class

data\design\layout\ (+ all sub-directories)The description of all lots (a car here, a tree there ...).

  • Files .layout

data\design\massplacementtool\

  • Files .class

data\design\mission\ (+ all sub-directories)

  • Files .mission

data\design\report\ (+ all sub-directories)

  • Files .report

data\design\resource\

  • cityresourcesconsumption.xml
  • ressources.xml

data\design\saynete\ (+ all sub-directories)

  • Files .saynette

data\design\script\ (+ all sub-directories) Mains menus

  • Files .dat
  • Files .data
  • Files .lua
  • 1 fichier .master

data\design\script\userinterface\ Game menu

  • usrbutton.class
  • usrclass.class
  • usrcomponent.class
  • usrframe.class
  • usrwindow.class
  • interfaceconfigurationmgr.lua
  • serializationmgr.lua
  • usrinterfacemgr.lua

data\design\tourist\

  • tourist.class

data\design\tutorialsaves\ Tutorials

  • Files .sav

data\engine\ (+ sub-directories)

  • Files .dds
  • Files .tga
  • Files .png
  • Files .xml

data\engine\trees\

  • speedwind.ini

data\fonte\

  • debug.fnt
  • font.fnt

data\gfx\animation\ (+ all sub-directories) Animations

  • Files .motion

data\gfx\avatar\ (+ all sub-directories) Avatars

  • Files .sgbin
  • Files .tga
  • Files .xml

data\gfx\building\ (+ all sub-directories) Buildings

  • Files .sgbin
  • 1 fichier .sgdummies

data\gfx\character\ (+ all sub-directories) Peoples

  • Files .sgbin

data\gfx\editor\

  • default.png
  • Files .sgbin

data\gfx\furnitures\ (+ all sub-directories)

  • Files .sgbin
  • Files .sgdummies

data\gfx\furntituresstreet\

  • Files .sgbin
  • f_bus_stop_pannel.sgdummies

data\gfx\landscape\ terrains

  • Files .land

data\gfx\landscape\layers\

  • Files .png

data\gfx\landscape\materials\

  • Files .xml

data\gfx\landscape\textures\ (+ all sub-directories) Terrains textures

  • Files .png

data\gfx\landscape\water\

  • Files .water

data\gfx\objects\

  • Files .sgbin

data\gfx\particles\

  • Files .particle

data\gfx\particles\textures\

  • Files .png
  • Files .tga

data\gfx\particles\thumbs\

  • default.png

data\gfx\placeholder\

  • Files .sgbin

data\gfx\planet\

  • planet02.sgbin
  • earth_clouds.tga

data\gfx\planet\mask\

  • planet_noise_tile01.png

data\gfx\planet\regions\

  • Files .png

data\gfx\planet\textures\

  • Files .png

data\gfx\road\ (+ all sub-directories)

  • Files .sgbin

data\gfx\sky\

  • stars.bin
  • moon.dds
  • star.dds
  • starsblink.dds
  • avatarenvironment.xml
  • cliffcoastenvironment_02.xml
  • defaultenvironment.xml
  • defaultenvironment00.xml
  • omnicorpsenvironment.xml

data\gfx\trees\ (+ all sub-directories)

  • Files .dds
  • Files .spt
  • Files .png
  • Files .tga

data\gfx\vehicle\ (+ all sub-directories)

  • Files .sgbin
  • Files .sgdummies

data\interface\bits\

  • Files .gfx

data\interface\cfg\ (+ all sub-directories)

  • Files .xml

data\interface\ddstexture\ (+ all sub-directories) Game icons

  • Files .dds

data\interface\fonts\

  • gfxfontlib.gfx

data\interface\icons\

  • Files .tga
  • Files .xml

data\interface\panels\ (+ all sub-directories)

  • Files .gfx
  • Fixhiers .lua
  • Files .master
  • Files .tga
  • Files .xml
  • Files .png

data\interface\screens\

  • Files .lua

data\interface\texture\ (+ all sub-directories)

  • Files .png
  • Files .tga
  • Files .jpg

data\level\

  • Files .lua
  • Files .lvl
  • omnicorps_01.sav
  • hongkong_01.commands.xml

data\localization\

  • Files .de,. fr, .en

data\planet\ (+ all sub-directories)

  • Files .dds
  • Files .planet
  • Files .tga
  • Files .xml

data\save\democity\

  • capital_ city.sav

data\shader\

  • Files .fx

data\sound\ (+ all sub-directories)

  • Files .ini
  • Files .wav

data\sound\music\citylife ost\

  • citylife ost.m3u

List of different met formats :

Extension

Type

Detail

 

 

 

PNG

Picture

Graphic file

JPG

Picture

Graphic file

TGA

Picture

Graphic file

DDS

Picture

Graphic file (DXT1, DXT5, no compression)

 

XML

Text

XML file type

CFG

Text

XML file type

ACTOR

Text

XML file type

CLASS

Text

XML file type

LAYOUT

Text

XML file type

SAYNETTE

Text

XML file type

MISSION

Text

XML file type

REPORT

Text

XML file type

DAT

Text

Programming script file

DATA

Text

Programming script file

MASTER

Text

Programming script file

LUA

Text

Programming script file

FX

Text

Programming script file

INI

Text

Text

M3U

Text

Text (Audio playlist definition)

DE, FR, EN

Text

Text (Localization)

 

WAV

Binary

Audio file

FNT

Binary

Unknow format

GFX

Binary

Unknow format

SGdummies

Binary

Unknow format

WATER

Binary

Unknow format

PARTICLE

Binary

Unknow format

SPT

Binary

Unknow format

MOTION

Binary

Unknow format

AVA

Binary

Unknow format

BODY

Binary

Unknow format

LAND

Binary

Unknow format

PLANET

Binary

Unknow format

 

LVL

MCPK

Set of compressed files (same format as .Pak and .Patch)
Contents :

  • Command.xml
  • Gamedata.bin (Unknow format)

SAV

MCPK

Set of compressed files (same format as .Pak and .Patch)
Contents :

  • Command.xml
  • Gamedata.bin (Unknow format)