- Game Version(s)
- Cities XXL
- Installation Pre-requiste(s)
- Cities XXL Community Patch Mod
- Geographical Tag(s)
- North America
- Common Era Tag(s)
- 1950 to 2000
- Architectural Style Tag(s)
- Modern
This mod has been made compatible to CXXL by metrocity345. The following changes were made: Added filter Tags.
Original author: Eano
Eano Industries present the second part in the All American series. This series sets out to represent typical west coast USA commercial architecture and branding.
There is a hole to fill for car services in CXL, I mean how do all those cars go so far without fuel?
There are only three bland gas stations that don’t stand out in the game, so here is some colourful corner candy for your cities!
There are six station configurations, two are re-skinned and mirrored for extra layout variation. The duplicate models have a brand significance too, ARCO is/was part of BP, Chevron and Texaco are the same company. The Shell features a car wash and is a T3 at 60x40. Tried to vary the aging too, the Mobil being the oldest, the 76 is most recent in design and wear. Citgo are the suppliers of the 7-11 gas which pretty much completes the major petroleum players along the west coast USA.
The models and textures have been created in a way that delivers high quality balanced with efficiency. There is only a single 1024 map (used for the diffuse texture), all other maps for L1-3 use 512x512. The L4 map is 128x128 on all of the models. The models mostly stay shy of the poly limits for a T2 for the highest LODs. The smallest is half the recommended limit too. Both of these optimizations will help prevent slowing or crashing of your cities due to memory usage.
For this version 1 release, path following animations (saynetes) have not been included. I’ve had some issues with getting them to work properly, I will update the release when this has been implemented, and they are still in progress, currently getting some additional eyes on this.
I feel I also have to give a disclaimer, just because I made these branded models doesn't mean I love the petroleum industry or support oil spillage disasters, they’re just another feature of any city. Thank you to all that supported me on the development thread, it keeps me motivated!
Enjoy! http://web.archive.org/web/20130918120544im_/http://****.net/sites/all/modules/smileys/packs/Roving/bigsmile.png
SPECIFICATIONS -
Menu location: Retail/Shops/T2+T3/Special Content
Texture Map usage on all:
L1-3: DIFF 1024x2/BP 512x2/REF 512x2/ILL 512x2/AO 512x2
L4: DIFF 128x2
Triangle usage:
Original author: Eano
Eano Industries present the second part in the All American series. This series sets out to represent typical west coast USA commercial architecture and branding.
There is a hole to fill for car services in CXL, I mean how do all those cars go so far without fuel?
There are only three bland gas stations that don’t stand out in the game, so here is some colourful corner candy for your cities!
There are six station configurations, two are re-skinned and mirrored for extra layout variation. The duplicate models have a brand significance too, ARCO is/was part of BP, Chevron and Texaco are the same company. The Shell features a car wash and is a T3 at 60x40. Tried to vary the aging too, the Mobil being the oldest, the 76 is most recent in design and wear. Citgo are the suppliers of the 7-11 gas which pretty much completes the major petroleum players along the west coast USA.
The models and textures have been created in a way that delivers high quality balanced with efficiency. There is only a single 1024 map (used for the diffuse texture), all other maps for L1-3 use 512x512. The L4 map is 128x128 on all of the models. The models mostly stay shy of the poly limits for a T2 for the highest LODs. The smallest is half the recommended limit too. Both of these optimizations will help prevent slowing or crashing of your cities due to memory usage.
For this version 1 release, path following animations (saynetes) have not been included. I’ve had some issues with getting them to work properly, I will update the release when this has been implemented, and they are still in progress, currently getting some additional eyes on this.
I feel I also have to give a disclaimer, just because I made these branded models doesn't mean I love the petroleum industry or support oil spillage disasters, they’re just another feature of any city. Thank you to all that supported me on the development thread, it keeps me motivated!
Enjoy! http://web.archive.org/web/20130918120544im_/http://****.net/sites/all/modules/smileys/packs/Roving/bigsmile.png
SPECIFICATIONS -
Menu location: Retail/Shops/T2+T3/Special Content
Texture Map usage on all:
L1-3: DIFF 1024x2/BP 512x2/REF 512x2/ILL 512x2/AO 512x2
L4: DIFF 128x2
Triangle usage:
- 7-11: L1- 1174 / L2- 1174 / L3- 946 / L4- 36
- 76: L1- 2560 / L2- 1392 / L3- 1014 / L4- 44
- ARCO: L1- 1838 / L2- 1838 / L3- 982 / L4- 48
- BP: L1- 1786 / L2- 1786 / L3- 978 / L4- 48
- Chevron: L1- 3704 / L2- 1906 / L3- 947 / L4- 36
- Mobil: L1- 1688 / L2- 1688 / L3- 848 / L4- 36
- Shell: L1- 2932 / L2- 1940 / L3- 1080 / L4- 44
- Texaco: L1- 3996 / L2- 1940 / L3- 1013 / L4- 36